Tools of the Trade
Skills
Education
Experience 2009-present – Independent Game Artist
• Megabits o "Megabits" - iOS game January 1, 2015 - Artist Concept Art Pixel Animation Tile Sets UI/UX Design Graphic Design Promotional Art Quality Assurance • Pyrodactyl Games o "Unrest" - PC game released 2014 - Artist GUI Design o "Will Fight for Food" - PC game released 2012 - Sole Artist on project Concept Art Promotional Art GUI Design Character Animation/Design Level Design Web Graphics Digital Illustration • Shark Arm Studios o "Fins & Flippers" - On-Going o "City of Doom" - PC game released 2011 Game Tester Promotional Art o "Chicken Bandit" - Android/iOS game released 2011 Game Tester o "MashMan" - PC game released 2010 Map Graphics Scenario Design o "Grand Feather" (paused) Concept Art Promotional Art • Satellite-Stage Digital Entertainment o "Project Kazu" (unfinished) Digital Illustration GUI Design • Meganet Studios o "Space Game" (unfinished) Portrait Artist 2011 - Contractor • The Smithsonian Art Institute Washington DC o Summer Session Game Design Teacher - Educated children between grades 4-8 on foundation game creation in Game Maker 7 Achievements Present – General Artist
• Artwork featured at Steam Punk Tattoos - State College, PA • Artwork featured on Indiegames.com for two of Shark Arm Studios’, game releases • Wedding invitation/guest sign-in design • Medical Illustration for a doctorate publication • Designed commissioned logos for new start-up companies 2006-2009 – Juried Gallery Art Exhibitor • Zoller Gallery - State College, PA o UnderGraduate Art Exhibition o BFA New Media Exhibition • School of Visual Arts & Visual Arts Student Association o Arts Crawl • Pullo Family Performing Arts Center o First Annual Visual Arts Club Exhibition 2007-2009 – PSU Digital Media Group – Attendee/Treasurer • NVidia Sketch Wars - Finalist • The Art Institute Art Wars - Finalist 2007-2009 – PSU Anime Organization – Comic Book Artist • Made and sold a pilot at the club’s annual convention: Setsucon |